CosmoTronix is a cognitive-entertainment board game that aims to increase interest in exploring the field of electronics. To make electronics accessible and fun, the CosmoTronix team intends to create a board game for schoolchildren and for anyone interested in the field.
The idea of creating the game came to Davit Gogia and his friends – Shalva Gagnidze, Ana Gogelia, and Lizi Sharikadze. All four members of the team receive education in the field of electronics and technology. The main motivation of these young people is to make electronics accessible, fun, and exciting for everyone. According to David, “The game is cognitive, through the information presented and dozens of different tasks, the user will be able to get a basic knowledge of electronics. The board game will have an interactive whiteboard that includes performing various actions with the app and working with sensors. Our team has experience working with children and we will do our best to make the game completely fit the interests and desires of the target groups. “Most importantly, despite the electrical circuits, the game does not contain substances harmful to health and is completely safe for consumers.”


